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Monday, 16 July 2007
Liber KKK
Mood:  celebratory
Topic: All Magick

Liber KKK

by Peter J. Carroll

 


Liber KKK is the first, complete, systematic magical training programme for some centuries. It is a definitive replacement for the Sacred Magic of Abramelin the Mage, which system has become obsolete due to its monotheist transcendentalism and its dependency on repressive forms of inhibitory gnosis now considered inappropriate.

Liber KKK is presented as a series of general magical techniques which the magician must develop into a workable programme using whatever symbols, instruments and forms of gnosis that appeal to him. It would be inappropriate for a Chaos Magic text to prescribe any particular beliefs or dogmas, except that magic works if certain general principles are followed. It would be inappropriate for any Chaos magician to slavishly adhere to the fine detail of any system. Much can be learnt from Liber KKK in the process of adapting general procedures to personal taste and objectives. Liber KKK may be attempted by any adult. The word "magician" applies equally to either sex and the use of the male personal pronouns in the text is merely a literary convention in the absence of neutral forms in English.

Liber KKK is a series of twenty-five magical operations or "conjurations". The five classical conjurations of Evocation, Divination, Enchantment, Invocation and Illumination are each performed on the five levels of Sorcery, Shamanic Magic, Ritual Magic, Astral Magic and High Magic. Thus the whole work systematically resumes the entire tradition of magical technique, leading the magician from simple practices and the manufacture of tools towards the mastery of more complex experiments on the psychic level.

It is highly desirable that the magician has some form of private temple for his conjurations. Yet it is essential that the magician remains active in the world for the period of the work as a whole. The work does not entail any form of retreat from the world, but rather the world surrounding the magician is used as the proving ground for magic. Thus the business and social affairs of the magician are the prime focus for his magic. In performing that magic he gradually defines his style or spirituality. For it is senseless to define spirituality as other than the way one lives. If the Way of Magic is to have a spiritual component it can only be discovered through the performance, all strictures and exhortations are useless.

There is no upper limit on the time that may be alloted to complete the entire work but it cannot be completed in less than a single year. Any person with the time to complete the operation in less than a year should consider adopting further worldly commitments as arbitrary goals in support of which, various parts of the work can be used. Objective results are the proof of magic, all else is mysticism.

Samples of the Philosophers Stone which do not transmute lead to gold will also fail as elixirs of enlightenment in a lifestyle of risk and uncertainty. The magician may need to consider whether he needs to adopt projects involving these elements before he begins the work.

For the purpose of this operation, the five classical magical acts of Evocation, Divination, Enchantment, Invocation and Illumination are defined as follows:-

EVOCATION:

Is work with entities which may be naturally occuring or manufactured. They may be regarded as independent spirits, fragments or the magicians subconscious, or the egregores of various species of life form, according to taste and belief structure. In practice Evocation is usually performed for Enchantment, in which the evoked entities are made to create effects on behalf of the magician. Evoked entities also find some application in Divination, when they are used to discover information for the magician.

DIVINATION:

Includes all those practices in which the magician attempts to extend his perception by magical means.

ENCHANTMENT:

Includes all those practices in which the magician attempts to impose his will on reality.

INVOCATION:

Is the deliberate attunement of consciousness and the unconscious with some archetypal or significant nexus of thought. The classical conceptions of Pagan god forms are often used but other principles may serve. Invocation creates states of inspiration or possession during which Enchantment, Divination, or occasionally Evocation, can be performed.

ILLUMINATION:

Is deliberate self modification by magic and may include spells of Enchantment cast at oneself to repair weaknesses or increase strengths, and Divination and Invocation performed for inspiration and direction.

Thus all magical operations are based on the use of will, perception and imagination, which is to say that they are all species of Enchantment or Divination. Imagination is that which occurs when will and perception stimulate each other.

The five levels of magical activity, Socercery, Shamanic, Ritual, Astral and High Magic are for the purposes of this operation defined as follows:-

SORCERY:

Is simple magic which depends on the occult connections which exist between physical phenomena. Sorcery is a mechanical art which does not require the theory that connection exist between the mind of the operator and the target. Any effects arising from such a connection can, however, be regarded as an added bonus. Workng on the sorcery level the magician creates artifacts, tools and instruments which interact magically with the physical world and which can be used again in more subtle ways on the other levels. The sorcery level work should be performed thoroughly, for simple as its practices seem they are the foundation on which the higher level work rests.

SHAMANIC MAGIC:

Works on the level of trance, vision, imagination and dream. It opens the magician's subconscious by negating the psychic censor with various techniques. The magician faces considerable danger on this level and may have frequent recourse to sorcery techniques or banishing ritual if it threatens to obsess or overwhelm him.

RITUAL MAGIC:

Combines the abilities developed on the Sorcery and Shamanic levels. The magician brings together the use of tools from the Sorcery level with the subconscious powers liberated on the Shamanic levels and combines their use in a disciplined and controlled fashion.

ASTRAL MAGIC:

Is performed by visualisation and altered states of consciousness or gnosis, alone. Physical paraphernalia is not used although the tools and instruments from the previous levels can be used in the form of visualised images. At first the magician will probably require seclusion, silence, darkness and considerable effort at concentration and trance to succeed with such magic, but practice will allow it to be performed anywhere.

HIGH MAGIC:

Is that which occurs when there is no impediment to the direct magical effect of will, no barrier to direct clairvoyance and prescience, and no seperation between the magician and any form of rapport or consciousness he chooses to enter into. For most people the portals of High Magic are open at a few peak moments in a lifetime. As the magician progresses through his training the momentum he acquires will force open the gates to the miraculous more often. No procedures are given here for the five conjurations of High Magic. High Magic represents the point where technique gives way to intuitive genius and each must intuit the key to unleashing such powers for himself.

The first twenty conjurations teach the full gamut of artificial tricks and techniques for throwing and catching the magical thunderbolt. In High Magic the primordial Chaos at the centre of our being grabs or hurls the thunderbolt by itself.

The five conjurations on each level may be attempted in any order but all five should be completed before beginning on the next level. The magician should prepare to begin the whole operation on a date that is auspicious or personally significant. Perhaps a birthday or a seasonal turning point. A book is prepared in which the magician is to record successes with each of the twenty-five conjurations. Only successful results are noted and the magician must modify his approach to each conjuration until results worthy of recording are achieved. Lesser results may be recorded elsewhere for reference. The record of the Liber KKK operation, however, should contain an account of notable successes with each of the twenty-five conjurations. A single success with each should be regarded as an absolute minimum whilst five successes with each of the twenty-five conjurations can be regarded as thorough work.

With the possible exception of acts of High Magic, all conjurations should be planned in detail beforehand. Upon entering the temple beginning work, the magician should know precisely what he intends to do. Most magicians prefer to write out a rubric for a conjuration even if they rarely use the written form as a cue. The magician will often have to do more than is planned as inspiration and necessity move him. Yet he should never fail to carry out what he has planned or begin work with a vague idea of doing some magic.

The Gnostic Banishing Ritual

During the period of the performance of the Liber KKK operation the magician may need to defend himself against the results of his own mistakes and hostile psychic influences. He may also need to replenish his own health and psychic forces. For these purposes the Gnostic Banishing Ritual may be used. It is a technically compact and powerful conjuration of Ritual Enchantment for all of the above purposes. It may be used freely during the work as a whole and particularly as a prelude and an ending to each of the first fifteen conjurations.

Conjurations One to Five - Sorcery Level Magic

Sorcery depends on exploiting psychic connection between the physical phenomena and only secondarily on establishing psychic connections between mind and physical phenomena. Each of the conjurations requires the use of physical instruments which can be used again on other levels. It is highly desirable that the magician make these instruments by his own hand. However the magician may adapt existing objects for use if such objects are especially significant, or unique artifacts, or designed by the magician, or if such objects become available to the magician in an unusual or meaningful manner. It is no accident that sorcery techniques often resemble certain childhood behaviour patterns. Children often have a natural familiarity with the simple principles of magic even if they lack the persistance or encouragement to make them work. The adult magician is seeking to regain that childlike sense of imagination, fluidity and wishful thinking, and turn it into something of real power.

Conjuration One - Sorcery Evocation

The magician creates with his own hands a physical representation of a fetish entity by carving, moulding or assembly. Its functions are in general to attract success, to protect by repelling misfortune and to act as a reservoir of power for the magician. It is usually shaped to resemble some kind of actual living being or chimerical being whose form suggests its function. If it is vaguely humanoid in shape it is known as a Homunculus. It may be made to contain parts of the magician's body or be annointed with blood or sexual fluids. The magician treats the fetish as a living being, speaking his will to it, commanding it to exert its its influence in his favour and carrying it on his person when on critical errands. Some magicians prefer to make two fetishes, one to implement will, the other to bring knowledge and information.

Conjuration Two - Sorcery Divination

The magician prepares a simple model of the universe for use as a divinatory tool. A set of Rune Sticks or Rune Stones is most excellent for this purpose. Occidental geomancy sticks provide a somewhat simpler model whilst the systems of Tarot or I Ching can prove too complex for later work on the Shamanic levels unless abbreviated in some way. The magician should perform divination both for general trends and for answer to specific questions. The element of the divinatory tool should be treated as having a fairly direct relationship to the parts of reality they represent and the procedures of sortiledge should be regarded as a mirror of the process by which reality takes its decisions. Divinatory activity should be pitched at a frequency and complexity which allows answers to be remembered. It is preferable to divine for phenomena which are likely to confirm or negate the divination within a relatively short time period.

Conjuration Three - Sorcery Enchantment

For the work of the third conjuration the magician may need to prepare or acquire a variety of instruments, but chief amongst these should be a single special tool or magical weapon, for enchantment. A small pointed wand or a knife are especially convenient. This special instrument or weapon can also be usefully employed to trace the pentagrams in the Gnostic Banishing Ritual. A fist sized piece of modelling clay or other plastic material may be the only other instrument required. To perform Sorcery Enchantment the magician makes physical representations of his will and desire. Where possible the magical weapon should be used to help make or manipulate these representations. The magician should perform one or several conjurations of this type per week. As always he should aim to influence events before nature has made her mind up, and he should not put too great a strain on nature by conjuring for highly improbable events.

Conjuration Four - Sorcery Invocation

The aim of the fourth conjuration is to create radical changes in behaviour by temporarily altering the environment. There is no limit to the variation of experience the magician may wish to arrange for himself. He might, for example, after some careful background research, depart in disguise to some strange place and play out a completely new social role. Alternatively, he may wish to equip his temple and himself in such a way that he experiences being an ancient Egyptian god for a time. In Sorcery Evocation the magician tests to the limit his ability to create arbitrary change by modifying his environment and his behaviour.

Conjuration Five - Sorcery Illumination

In works of Illumination the magician aims for self improvement in some precisely defined and specific way. Grandiose plans for spiritual enlightenment should be abandoned in favour of identifying and overcoming the more obvious weaknesses and increasing existing strengths. For the work of Illumination the magician makes or acquires some object to represent his quest as a whole. This objects is technically known as a "lamp" although it may take the form of anything from a ring to a mandala. The "lamp" is used as a basis over which to proclaim various oaths and resolutions. Such oaths and resolutions may also be marked onto the design of the lamp. The magician may need to perform various supplementary acts of invocation, enchantment, divination and even evocation to make progress with the work of illumination. It is not unusual for the magician to destroy and rebuild the lamp during the work of illumination.

Conjurations Six to Ten - Shamanic Level Magic

Shamanic Magic depends on the use of altered states of consciousness in which active visualistation and passive vision seeking can most easily occur. The altered states which are easiest and safest to access are those of half- sleep, dream and light trances brought on by quiet meditation. However, any method of Gnosis can be used according to taste, but in initial exercises it is wise to avoid certain dangerous and ecstatic practices which can lead to a loss of control. In general it is preferable to try and deepen the trance by concentrating on visualisation and vision than to deepen it by extreme Gnosis beforehand. In Shamanic Magic the magician is seeking to discover and establish connections between his mental imagery and phenomena in the world. Visions frequently occur in symbolic language, thus for example, diseases take on the appearance of insects or loathsome animals, and fears or desires may appear as spirits. The magician or shaman should deal with such things as the images in which they present themselves, banishing or invoking such forms by force of visualisation and interpreting their physical meaning where necessary. Shamanic magic tends to become a very idiosyncratic and free form exercise in which the magician also explores his symbol synthesising faculties.

Conjuration Six - Shamanic Evocation

In this work the magician strives to establish a vision of an entity which he projects to do his bidding. It is often useful to work with the visualised forms of the entities used for the sorcery evocation although other forms can be chosen. In general, entities are used to encourage desired events to materialise, or to seek out information, in situations which are too complex for simple spells or divinations to be formulated. Entities act as semi- intelligent spells with a limited degree of independent action. The magician seeks to build an increasing rapport with the entities he has conjured by imagination until they begin to have real effect upon the world. Some of the best work with entities can often best be achieved by interacting with them in dreams.

Conjuration Seven - Shamanic Divination

In Shamanic Magic divination consists of a vision quest for answers to particular questions. However, the traditional term "vision quest" should be understood to include a quest for an answer sensed in any way, be it hallucinatory voices, tactile sensation or whatever. In general the magician concentrates on the question he wishes to put as he enters his state of dream, half-sleep or trance and then allows a flow of images, voices or other sensations to arise within himself. A completely free form vision can be attempted and later interpreted, or the magician may attempt to structure his experience by looking for special symbols, particularly those chosen for the sorcery divination work.

Conjuration Eight - Shamanic Enchantment

In Shamanic Enchantment the magician seeks to impress his will upon the world by a direct or symbolic visualization of his desire. Thus whilst in his chosen form of trance he summons up an image of the target phenomena and visualises his desire coming to pass. The magician will often find it helpful to visualise himself in the spirit vision travelling to the person or situation he wishes to influence. He then visualises an imaginative enactment during which the situation or the person's behaviour changes to fit his desire. It is not unusual for the visualisation to become somewhat symbolic or distorted or coloured by the magician's imagination. In general these distractions should be banished by greater concentration on the desired visualisation. However, if they are persistent they may reveal some knowledge about the target or the magician's relationship to it which he can use to improve his enchantment. For example, if a target person repeatedly appears to have some kind of aura or animal form in a vision it is often best to work ones visualisation directly upon this. Similarly, if a target situation seems to have some kind of characteristic vibration or "feel" about it in the spirit vision then the magician will often succeed by spirit vision then the magician will often succeed by working his magic upon a visualisation of this rather than of the actual substance of the situation.

Conjuration Nine - Shamanic Invocation

In Shamanic Invocation the magician draws knowledge and power from Atavisms, normally animal atavisms. A number of ingenious explanations exist as to why such experiences are possible. The human genetic code contains a huge amount of apparently unused information. Much of this must relate to our evolutionary history. The human brain has developed by a process of accretion rather than by complete modification. The older parts of our brain contain circuits and programs identical with those in other animals. Some magicians consider that the psychic part of humans is built up from the psychic debris of many past beings including animals, in much the same way as the physical body is. Others consider that the collective psyches of the various animal species is available to them telepathically.

To perform Shamanic Invocation the magician strives from some kind of possession by an animal atavism. The selection of a particular animal form is a very person matter. It may be that the magician has had some affinity with a particular animal since childhood, or has some characteristic, physical or mental, which suggests an animal, or it may be that an intuition builds up or that a sudden visionary revelation occurs. To develop the invocation the magician should try to visualise himself in animal form whilst in trance and even to project himself in astral travel as an animal. It is often useful to physically act out the behaviour of the animal in a suitable environment. With practice, varying degrees of split consciousness can be achieved in which it is possible for the magician to interrogate his atavism upon matters it understands and to ask it to provide him with such of its powers as his physical or astral bodies can support.

Conjuration Ten - Shamanic Illumination

The so called medicine journey of Shamanic Illumination is a quest for self-knowledge, self renewal or self improvement. It can take many forms. Traditionally it often takes the form of a death and rebirth experience in which the magician visualises his own death and dismemberment of his body followed by a rebuilding of his body and "spirit" and a rebirth. Sometimes this process is accompanied by physical privations such as sleeplessness, fasting and pain to deepen trance. Another method is to conduct a series of visionary journeys summoning up the so called "spirits" of natural phenomena, animals, plants and stones and asking them to yield knowledge. The simplest method of all is to retire for some days to a wild and secluded place far from the habitations of men and there to conduct a complete review of one's life up to that point, and also of one's future expectations.

Conjurations Eleven to Fifteen - Ritual Magic

In ritual magic, the physical use of magical instruments is combined with altered states of consciousness in a series of structured ceremonies. You, the magician, also begin to incorporate certain magical theories into the design of your work to make it more precise and effective. In particular, you should seek to broaden your use of trance by using various techniques of gnosis. This has the effect of bringing the unconscious parts of the mind, which actually do the magic, more fully into play. In ritual magic, considerable use is made of various systems of symbolic correspondence, analogical thinking, and sigils. These are used to communicate with the unconscious and to preoccupy the conscious mind while magic is being worked.

Ritual magic is always structured as an indirect approach to desire on the conscious level. The ritual magician never works with a direct representation or visualization of what he or she wants, but rather with some sigil or symbolic analogy which in a gnostic state stimulates actual desire in the unconscious.

Conjuration Eleven - Ritual Evocation

For ritual evocation, magicians may choose to continue using the entity forms employed in the sorcery or shamanic levels or may wish to experiment with traditional forms from the classical grimoires of spirits. Alternatively they may attempt to build up their own entity forms. Tradition has it that a magician should not seek to maintain more than four entities at the same time, and in practice this seems a good rule of thumb. In ritual evocation a material basis is always used even if this is merely a graphic sigil on paper. In the initial evocations, the magician builds up a strong visualized image of the entity using full gnosis. In subsequent evocations, you address various commands and directions to the material basis of the entity or else seek to receive information from it. The material basis should be handled ritually and while in a gnostic state whenever possible. When not in use, it should be concealed.

Conjuration Twelve - Ritual Divination

In ritual divination some kind of physical instrument is manipulated to give a symbolic or analogical answer while in a state of gnosis. Deep states of gnosis tend to preclude the use of complex divinatory instruments such as the Kabbala or I Ching for many people. Others may find that very simple systems such as bone casting tend to yield too little information for this kind of work, while systems of intermediate complexity such as runes, tarot or occidental geomancy are often most useful. Before the divination, the magician should ritually charge the divinatory instrument with a sigil or analogical representation of the question. The divinatory selection is then made under gnosis. The interpretation may be made under gnosis also or on return to ordinary consciousness.

Conjuration Thirteen - Ritual Enchantment

For ritual enchantment, the magician may well choose to use the special instrument of enchantment from the sorcery level work, unless particularly inspired to create a better tool. The instrument of enchantment or "magical weapon" is used to trace sigils in the air, and also where possible in the manufacture and manipulation of various spells. All ritual enchantments depend upon the use of some kind of spell to occupy and bypass the conscious mind and bring the more powerful unconscious into action. A spell can consist of virtually anything from the manufacture and consecration of a sigil, to the manipulation of wax images, or a ritual enactment of some analogy of desire. In all cases, the magician must use gnosis and concentration upon the spell itself, rather than the desire it represents to work effective enchantments.

Conjuration Fourteen - Ritual Invocation

In ritual invocation, you, the magician seek to saturate your senses with experiences corresponding to, or symbolic of, some particular quality you wish to invoke. Thus you may dress your temple and person with colors, smells, symbols, numbers, stones, plants, metals, and sounds corresponding to that which is to be invoked. You also adapt your behaviour, thoughts, and visualizations while in gnosis in an attempt to become possessed by what you invoke. In practice, the classical god-forms are frequently used as the pagan pantheons offer a spectrum of qualities resuming the whole of psychology. You should not confine yourself to invoking only those qualities for which you have a personal sympathy. Any particularly successful invocation should be followed by an invocation of quite different qualities at some later time. A thorough program of ritual invocation should encompass success with at least five completely different invocations.

Conjuration Fifteen - Ritual Illumination

In Ritual Illumination the magician applies various ritual acts of divination, enchantment, evocation and invocation to himself for self improvement. As with all acts of illumination the changes attempted should be specific rather than vague and general. The magician may find it useful to prepare a more elaborate "lamp" perhaps in the form of a mandala representing his self or soul for this conjuration. One effect of ritual illumination is often to force the magician to choose between Atman and Anatta. If he works within the paradigm of Anatta, the hypothesis of no-soul, then illumination is a matter of the addition or the deletion of certain patterns of thought and behaviour. If the magician works within the paradigm of Atman, the doctrine of personal soul, or Holy Guardian Angel, then he faces a more complex, dangerous and confusing situation. If a personal soul is presumed to exist but without a true will then the atman magician can proceed as if he were an Anattaist. If a true will is presumed to exist then the conjuration must be directed towards its discovery and implementation. The author has avoided treading too far along this path but has observed the process go spectacularly wrong in numerous cases. Those who wish to attempt it are counselled to avoid accepting as true will, anything which conflicts radically with ordinary commonsense or "lower will", as it is disparity called in this paradigm.

Conjurations Sixteen to Twenty - Astral Magic

Astral Magic is Ritual Magic performed entirely on the plane of visualisation and imagination. Unlike Shamanic Magic where a fairly free form use of images and visions is explored, this magic requires the precise and accurate visualisation of an internal landscape. In this landscape the magician carries out processes designed to bring him knowledge of the ordinary world or to change the world or himself. Astral Magic has to be approached with at least as much preparation and effort as it put into ritual magic or else it can tend to become a brief series of excursions around the imagination to little magical effect. Properly performed, it can be a source of extraordinary power and it has the advantage of requiring no physical equipment. Astral Magic is usually begun in some quiet secluded place whilst the magician is comfortably seated or couched with closed eyes. There may be few outward signs that anything is happening apart from perhaps a variation in breathing rates or posture or facial expressions as the magician enters gnosis.

To prepare for Astral Magic a temple or series of temples needs to be erected on the plane of visualised imagination. Such temples can take any convenient form although some magicians prefer to work with an exact simulacrum of their physical temple. The astral temple is visualised in fine detail and should contain all the equipment required for ritual or at least cupboards where any required instruments can be found. Any objects visualised into the temple shold always remain there for subsequent inspection unless specifically dissolved or removed. The most important object in the temple is the magician's image of himself working in it. At first it may seem that he is merely manipulating a puppet of himself in the temple but with persistence this should give way to a feeling of actually being there.

Before beginning Astral Magic proper, the required temple and instruments together with an image of the magician moving about in it should be built up by a repeated series of visualisations until all the details are perfect. Only when this is complete should the magician begin to use the temple. Each conjuration that is performed should be planned in advance with the same attention to detail as in Ritual Magic. The various acts of astral evocation, divination, enchantment, invocation and illumination take on a similar general form to the acts of Ritual Magic which the magician adapts for astral work.

Conjurations Twenty One to Twenty Five - High Magic

All the techniques of magic are really just so many ways of tricking some indefinable parts of ourselves into performing magic. The universe is basically a magical structure and we are all capable of magic. The really useful theories of magic are those which explain why magic tends to work so erratically and why we have such enormous inhibitions about believing in it, making it work, and recognising that it has worked. It is as if the universe has cast a spell upon us to convince us we are not magicians. However, this spell is rather a playful cosmic joke. The universe challenges us to shatter the illusion by leaving a few cracks in it.

No details are presented for the five conjurations of High Magic, nor can they be given, the reader is referred back to the remarks made on them in the introduction. The magician must rely on the momentum of his work in sorcery, shamanism, ritual and astral magics to carry him into the domain of high magic where he evolves his own tricks and empty handed techniques for spontaneously liberating the chaotic creativity within.

 


Posted by lam777 at 4:36 PM EDT
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Thursday, 12 July 2007
Memetic Virus Theory
Mood:  sharp
Topic: All Magick

Memetic Virus Theory

 

 

Extract from the cultural universal mind a virus, or bind one to the person, situation, or object.

 

The creation of a new virus from the cultural universal mind without the willed casting

 

Spontanously memetic genesis- At the same time virus are created

 

Virus created and willed through the manipulation as virus in the cultural universal mind to create a complex virus defining the virus form.

 

This virus structure was put into the cultural universal mind

 

Virus must be created and programmed to act within the virus programming in question.

 

In creating a virus in the cultural universal mind this created virus must create other viruses to maintain the virus’s desired end.

 

The virus in the cultural universal mind will control other people or things or events.

 

A person can affect change in whatever by creating thought viruses which spread and infect, teach, and replicate throughout the world.

 

Any virus manipulating the cultural universal mind which results in new virus structures is an example of FASHIONED MEMETIC GENESIS Creating a new virus.

 

People can create viruses and charge them into the cultural universal mind with the intent of the viruses programming, must be correctly charged.

 

Try to cast viruses that have a sympathetic intent in order to manipulate.

 

A category of a virus intent that is powerful that a virus seeks to replicate into uninfected minds.

 

Attack virus memes are created to attack someone or the cultural mind.

 

The virus structure is an aggressive virus which attempts to subdue threats in the most effective manner.

 

The cultural mind and the viruses manifesting are at war between viruses.

 

Defensive memes-virus- are created to block or divert the activity of other viruses.

 

Virus mutation-

 

When viruses are released, the virus takes on a life of their own.  The person can create a virus with certain attributes intended to protect a virus from seen an unforeseen viral influence, but will have little control over how a created virus reacts once its been charged and put into position to act.  If the creator of the virus creates a high quality sturdy virus it should withstand the attacks of other viruses and accomplish its purpose.  If the creator of the virus leaves a weakness in the virus it could be exploited by pre-existing viruses residing in the cultural mind.  Unforeseen viruses linking to created viruses can cause the virus to mutate into new virus which then affects the cultural mindset in unusual and unanticipated ways.

 

Virus structures like atoms bind to receptive points of the edges of other viruses.  If a person wishes to create a virus unlikely to mutate, they must make certain to create a virus with as few receptive points as possible.

 

Viruses become viruses because the individual virus, which constitute the parts of the whole are able to bind to one another.  The virus nature is to bind with other viruses to create more complex thought/virus entities.

 

A person can create viruses shielded from the influence of foreign virus types, this shielding can always be bypassed by the invading virus possessing the proper characteristics.

 

A created virus with strong defensive walls should be able to withstand attacks from other viruses over long periods of time, remaining to uphold the virus’s intent.

 

Viruses could be created by attracting other viruses and incorporating those viruses into the original virus.  A skilled virus creator could create a virus framework with open binding ports into which other viruses can be absorbed.

 

For replication to occur dealing with viruses, it must bind itself to another, and mate or copy.

 

If a person wants to make a great change to the world, it must affect many.  By binding his created virus onto an existing virus that has been successfully effective, it needs to be implanted.

 

 

 

 

 

 


Posted by lam777 at 10:18 PM EDT
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Chaos Magic Ideas
Mood:  incredulous
Topic: All Magick

Chaos Ideas

 

Create sigil, charge sigil, create mantra from sigil, chant a spell from sigil, create servitor from sigil mantra.

 

Use the spirit of something, like charmed book of shadows from the show, or frost spirits, etc.

 

Use both a sigil and mantra in your work. Sigil Servitors to create.

 

Create a sigil, create servitor or use one already made, and use it to create or multiply the sigils Intent with a mantra too.  Invoking, or on its own.  Visualize what he or she is to do, and talk with it, force it to act, duplicate being (intent) and send it off.

 

 

Sigil charging employing the Chaossphere:

 

In lieu of other charging techniques you can project the magickal

sigil activation into the Chaossphere; banishing (preferably by

laughter) should follow immediately. Afterwards aim to forget the

whole magickal operation as thoroughly as possible to avoid

interference with the sigil`s operation by the unwanted rise of

consciousness of said operation/sigil and resultant inhibiting

psychic censor activity.

 

Charging the Chaossphere:

 

Experience has shown that the Chaossphere does not demand a special

charging by ritual etc. Rather, the charging takes place alone by

its practical application. Should you desire to incorporate magickal

"condensator" fluids or solids (eg. as used for charging magickal

mirrors) this can easily be achieved by unscrewing the tips and

replacing them after filling in the condensator.

 

Activating psychogones/chaoservitors employing the Chaossphere:

 

Use the Chaossphere as a "base camp" and "home" for

psychogones/chaoservitors and/or as a form of "launching pad". In

case of the former the Chaossphere presents itself as a high class

power receptacle and storage battery from which you can extract your

psychogones/chaoservitors into the Chaossphere as you would with

sigils to be activated; thus, the Chaossphere will become a gate to

the Sphere of Chaos for your magickal entities in which (and from

which) they will become active in accord with your bidding.

 

To create the servitor, summon energy that represents that intent, summon from the chaos sphere, the base to what it will be in, to activate the servitor also.  Say you want to effect the past, summon the energy of the past and put it into the servitor, use the servitor to activate the sigil.

 

Some by Serpenta Azothi, The rest unknown.


Posted by lam777 at 10:07 PM EDT
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Chaos Magick Ideas and Spirits
Mood:  chatty
Topic: All Magick

Chaos Magick Ideas and Spirits 

 

“Evoking spirits of anything”

 

Evoke and invoke things that pertain to you, converse, see and alter if needed.

 

Send messages through charging words of beings names, can be anyone or anything.

 

Do this with computers, objects living things.

 

Charge words to open portals to alike words to manifest spell effects.

 

Words have spirits.

 

Write word spells than charge the whole spell the written chant.

 

Each tarot card has a spirit.

 

Spirits of events exist.

 

 

List of spirits:

 

Spirit of tarot patterns

Spirit of detection

Spirit of enchantment

Spirit of the past

Spirit of memories

Spirit of the odd

Spirit of the weird

Spirit of gossip

Spirit of information, knowledge

Spirit of intervention

Spirit of interference

Spirit of the invisible or unseen

Spirit of the hidden

Spirit of the library of Alexandria

Spirit of limits

Spirit of lost objects

Spirit of lost information

Spirit of signs, patterns, and manifestations

Spirit of medicine

Spirit of obsession

Spirit of secrets

Spirit of number patterns

Spirit of computers

Spirit of weaknesses

Spirit of the night

Spirit of nightmares

Spirit of obscuring the truth

Spirit of obstacles and barriers

Spirit of chaos

Spirit to see outcome

Spirit of paranoia

Spirit of altering perception

Spirit of disorder

Spirit of projections

Spirit of surprises

Spirit that randomly creates

Spirit of reflecting issues

Spirit of cracking reality

Spirit of fears

Spirit of uneasiness and the disturbing

Spirit of restoring

Spirit of restriction

Spirit of ripple effect

Spirit of confusion

Spirit of shadows

Spirit of shame

Spirit of silence

Spirit of source of problems

Spirit of stealth

Spirit of ancient knowledge

Spirit of stimulation

Spirit that stirs emotions

Spirit of strangeness

Spirit of confidence

Spirit of stupidity

Spirit of erasing things and objects

Spirit of synchronicity

Spirit of police

Spirit that summons the unknown

Spirit of time

Spirit of trickery

Spirit of triggers

Spirit of unleashing

Spirit of upheaval

Spirit of vanquishing

Spirit of virus’s

Spirit of wormholes

Spirit of fate

Spirit of cloning

Spirit of activity

Spirit of aggression

Spirit of peace

Spirit of deleting

Spirit of disappearing

Spirit to bring to life worst fears

Spirit of fright

Spirit of luck

Spirit of butterfly effect

Spirit of an event

Spirit of a word

Spirit of tarot cards

Spirit of ice

Spirit of snow

Spirit of rain

Spirit of thunder

Spirit of lightning

Spirit of clouds

Spirit of the wind

Spirit of order

Spirit of gematria

Spirit of cars

Spirit of fate

Spirit of sleep

Spirit of cats

Spirit of dogs

Spirit of enemies

Spirit of the void

Spirit of words

Spirit of inspiration

Spirit of forgetting

Spirit of loss of memory

Spirit of support

Spirit of opposition

Spirit of spells

Spirit of misdirection

Spirit of history

Spirit of Atlantis

Spirit of Lemuria

Spirit of homework

Spirit of learning

Spirit of misunderstandings

Spirit of separation

Spirit of intensifying

Spirit of the unexpected

Spirit of deception

Spirit of renewal

Spirit of egos

Spirit of houses

Spirit of cemetery

Spirit of crowds

Spirit of conversations

Spirit of alertness

Spirit of speed

Spirit of airplanes

Spirit of the media

Spirit of the news

Spirit of the newspaper

Spirit of roads

Spirit of business

Spirit of attraction

Spirit of charm

Spirit of charisma

Spirit of gain

Spirit of persuasion

Spirit of smiling

Spirit of frowning

Spirit of relaxation

Spirit of art

Spirit of fashion

Spirit of music

Spirit of money

Spirit of forewarning

Spirit of dark desires

Spirit of disguises

Spirit of lying

Spirit of chaos magic ideas

Spirit of justice

Spirit of punishment

Spirit of books

Spirit of the mind

Spirit of electricity

Spirit of computer programs

Spirit of gambling games

Spirit of playing card divination

Spirit of Harry potter

Spirit of fruit

Spirit of the grocery store

Spirit of gasoline

Spirit of thieves

Spirit of hurricanes

Spirit of messages

Spirit of dread

Spirit of tracking

Spirit of wars

Spirit of arguments

Spirit of struggles

Spirit of battle

Spirit of gravelings

Spirit of reapers

Spirit of towns

Spirit of cities

Spirit of colleges and universities

Spirit of instigation

 

 

List of spirits: 2

Contains duplications of previous list

 


 

Spirit of a building

Spirit of a word

Spirit of abnormalities

Spirit of accusations

Spirit of activity

Spirit of advice

Spirit of affliction

Spirit of aggression

Spirit of agitation

Spirit of airplanes

Spirit of alcohol

Spirit of alertness

Spirit of alliances

Spirit of altering perception

Spirit of an event

Spirit of ancient knowledge

Spirit of annoyance

Spirit of arguments

Spirit of art

Spirit of artificial

Spirit of astrology

Spirit of Atlantis

Spirit of attraction

Spirit of battle

Spirit of beginnings

Spirit of blocking

Spirit of books

Spirit of breakdowns

Spirit of breakups

Spirit of burdens

Spirit of business

Spirit of butterfly effect

Spirit of camouflage

Spirit of carelessness

Spirit of cars

Spirit of catastrophe

Spirit of cats

Spirit of caution

Spirit of cemetery

Spirit of censure

Spirit of change

Spirit of chaos

Spirit of chaos magic ideas

Spirit of charisma

Spirit of charm

Spirit of chemicals

Spirit of Christianity

Spirit of church

Spirit of cities

Spirit of cleansing

Spirit of cloning

Spirit of clouds

Spirit of colds

Spirit of colleges and universities

Spirit of computer programs

Spirit of computers

Spirit of concealing

Spirit of conclusions

Spirit of conclusions

Spirit of condemning

Spirit of confidence

Spirit of confinement

Spirit of conflict

Spirit of confusion

Spirit of constraints

Spirit of contamination

Spirit of contempt

Spirit of conversations

Spirit of corruption

Spirit of cracking reality

Spirit of crime

Spirit of crowds

Spirit of crystals

Spirit of dark desires

Spirit of day dreams

Spirit of death

Spirit of decay

Spirit of deception

Spirit of decisions

Spirit of defense

Spirit of delays

Spirit of deleting

Spirit of democrats

Spirit of desire

Spirit of detachment

Spirit of detection

Spirit of detours

Spirit of disappearing

Spirit of disguises

Spirit of disguises

Spirit of disorder

Spirit of disruption

Spirit of disturbances

Spirit of dogs

Spirit of dread

Spirit of drugs

Spirit of duty

Spirit of egos

Spirit of electricity

Spirit of enchantment

Spirit of endings

Spirit of enemies

Spirit of erasing things and objects

Spirit of events

Spirit of extremes

Spirit of failure

Spirit of fantasy

Spirit of fashion

Spirit of fate

Spirit of fears

Spirit of force

Spirit of foreigners

Spirit of forewarning

Spirit of forgetting

Spirit of foundations

Spirit of fright

Spirit of frowning

Spirit of fruit

Spirit of gain

Spirit of gambling games

Spirit of gasoline

Spirit of gematria

Spirit of glamour

Spirit of gossip

Spirit of governments

Spirit of gravelings

Spirit of groups

Spirit of guns

Spirit of habits

Spirit of Harry potter

Spirit of history

Spirit of homework

Spirit of hospitals

Spirit of houses

Spirit of hurricanes

Spirit of ice

Spirit of illusions

Spirit of increase

Spirit of inflation

Spirit of information, knowledge

Spirit of injuries

Spirit of inspiration

Spirit of instigation

Spirit of intensifying

Spirit of interchanges

Spirit of interference

Spirit of intervention

Spirit of interviews

Spirit of justice

Spirit of karma

Spirit of lawyers

Spirit of learning

Spirit of Lemuria

Spirit of lightning

Spirit of limits

Spirit of loss of memory

Spirit of lost information

Spirit of lost objects

Spirit of luck

Spirit of lying

Spirit of machines

Spirit of manipulation

Spirit of medicine

Spirit of meetings

Spirit of memories

Spirit of messages

Spirit of misdirection

Spirit of misunderstandings

Spirit of modification

Spirit of money

Spirit of music

Spirit of nightmares

Spirit of number patterns

Spirit of obscuring the truth

Spirit of obsession

Spirit of obstacles and barriers

Spirit of opportunities

Spirit of opposition

Spirit of order

Spirit of organizations

Spirit of paranoia

Spirit of peace

Spirit of persuasion

Spirit of playing card divination

Spirit of point of view

Spirit of police

Spirit of politics

Spirit of privacy

Spirit of projections

Spirit of publicity

Spirit of punishment

Spirit of rain

Spirit of reapers

Spirit of recovery

Spirit of reflecting issues

Spirit of relatives

Spirit of relaxation

Spirit of religion

Spirit of renewal

Spirit of repression

Spirit of republicans

Spirit of responses

Spirit of restoring

Spirit of restriction

Spirit of rewards

Spirit of ripple effect

Spirit of roads

Spirit of scandals

Spirit of secrets

Spirit of separation

Spirit of sequence

Spirit of shadows

Spirit of shame

Spirit of shock

Spirit of signs, patterns, and manifestations

Spirit of silence

Spirit of sleep

Spirit of smiling

Spirit of snow

Spirit of source of problems

Spirit of speed

Spirit of spells

Spirit of spies

Spirit of stealth

Spirit of stimulation

Spirit of strangeness

Spirit of stress

Spirit of struggles

Spirit of struggles

Spirit of stupidity

Spirit of success

Spirit of support

Spirit of surprises

Spirit of synchronicity

Spirit of tarot cards

Spirit of tarot patterns

Spirit of temptations

Spirit of the fake

Spirit of the grocery store

Spirit of the hidden

Spirit of the invisible or unseen

Spirit of the library of Alexandria

Spirit of the media

Spirit of the military

Spirit of the mind

Spirit of the news

Spirit of the newspaper

Spirit of the night

Spirit of the odd

Spirit of the past

Spirit of the sky

Spirit of the source

Spirit of the underground

Spirit of the unexpected

Spirit of the void

Spirit of the weird

Spirit of the wind

Spirit of thieves

Spirit of threats

Spirit of thunder

Spirit of ties

Spirit of time

Spirit of towns

Spirit of tracking

Spirit of traitors

Spirit of transition

Spirit of treaties

Spirit of trickery

Spirit of triggers

Spirit of troublemakers

Spirit of trust

Spirit of TV shows

Spirit of uneasiness and the disturbing

Spirit of unleashing

Spirit of upheaval

Spirit of vanquishing

Spirit of views

Spirit of virus’s

Spirit of visions

Spirit of wars

Spirit of waste

Spirit of weaknesses

Spirit of wisdom

Spirit of words

Spirit of wormholes

Spirit of worries

Spirit that randomly creates

Spirit that stirs emotions

Spirit that summons the unknown

Spirit to bring to life worst fears

Spirit to see outcome

 

 

 

 By, Serpenta Azothi


Posted by lam777 at 9:58 PM EDT
Updated: Thursday, 19 July 2007 9:44 PM EDT
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Norse Spell Crafting
Mood:  lyrical
Topic: All Magick

 

Spell Crafting
General Precepts in Norse Spell Craft

 

  • State the conditions of the spell in such a way that there isn’t a doubt nor room for backfire.
  • Compare spell with Norse Myth
  • Establishing myth invokes a permanent condition
  • Invoke the sisters of fate by analogy and allegory
  • Using myth with spells evokes the power of divinity
  • Precise calling forth of conditions, no opening for error
  • Repeat spell three times, 3 seconds, 3 minutes, 3 hours, 3 days
  • Be monotonous  when speaking protection spells with repetition
  • Set impossible and redundant tasks on victim, requiring to pass impossible distances, or count uncountable items before being bound, i.e. blooming flowers.
  • Use runes, or signs three times
  • Use three lady spells, Like: Three ladies from the east, or three ladies across the land
  • State spell in third person
  • Do not make flowery spells, its an insult to the them
  • Use lines like:  Bearing hot and fiery brands
  • Speak in present tense
  • Also invocation is a kenning representing them coming
  • Then action of the ladies or something they possess, which involves them being parallel with the process or goal of the spell
  • Need to assume a connection with subtle forces to acknowledge them by starting with three ladies, on the first line of the spell
  • 1st line after declaration of three sisters is the problem
  • 2nd line is the action being done
  • 3rd is outcome being final
  • 3rd, 4th, 5th lines are in a conversation between the sisters
  • 1st- Situation or cause
  • 2nd- Change in condition
  • 3rd- Outcome
  • Write as actions of each sister
  • Recite 1st line with image of connection of the sisters, see three women with each corresponding color capes running or moving
  • Imagine 2nd line as her action
  • 3rd her finishing it
  • The first sister speaks lightly, gives feeling thing will change
  • 2nd louder and with more certainty
  • 3rd declared firm and serious, then fire it
  • Mentally link spell your casting to the event
  • Equate with imagery on an image that represents opponent  or issue
  • When wording spells make sure there isn’t a magical opening that can counter itself
  • The main object, theme, in spell must connect with sisters and their actions visualized
  • Use the object of spell work. Example- A fire spell, use fire
  • As each line is spoken, visualize Norns in the mind doing their actions
  • 1st sister (Issue)-Visualize her as holding the problem
  • 2nd sister (Change)- Visualize her as change
  • 3rd sister (Outcome)-Visualize it final
  • Visualize each sister as a script, fulfilling their jobs

 

From Norse Charms, Spoken Spells and Rhymes

By,  Thor, and Audrey Sheil

 

Some by,

Serpenta Azothi


Posted by lam777 at 9:37 PM EDT
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To Age Something Technique
Mood:  bright
Topic: All Magick

Aging Technique


Basically, the first thing you need to know is to believe you can do it. Then you do the following... Take an object and touch with both hands, see that the object is beyond the veil and is nothing, meaning the only existance it has is what you see it as. Then suck within the energy of the object and at the same simultaniously moment let it flow out, and see the
molecules going in and out at the same time. Keep doing this until your eyes feel strong energy, and your hands turn hot, cause they will physically. Do this until you feel its been done, you wont see the changes until a few minutes go by. 
If you dont see a difference within 5 minutes do it again.

 

But I must say this is very tiring so dont do it during the day. Also I have noticed that the object ages as if it were in the future, and was doing it naturally exept it is going at a very fast rate. You will reverse your own aging doing this, but you must do it in a regular basis everyday. Also, I feel that it is possible to do this with astral matter. So you dont go by destroying all your things, lol! This is the process, and I hope
people learn this, and are able to do it. That is all, and good
luck!

By
Serpenta Azothi

 


Posted by lam777 at 7:58 PM EDT
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